Modeling
1.4 Blockout First I focus on the general forms of the scene. Increasing complexity in each pass, the last step was to detail the characters. You have to remember to increase the detail gradually. You have to remember to increase the detail gradually.You have to remember to increase the detail gradually.
1.6 Rigid Bodies
The piece of furniture where the objects will fall, I put Rigid Body’s physics on it. I remove the Dynamics brand so it does not move, and I use Mesh for the collisions (1.7.1). In this case I have some coins that I also add Rigid Body physics. But you leave Dynamic selected. And since these are coins I put the collision of a Cylinder (1.7.2). Click Play on […]
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