1.4 Blockout First I focus on the general forms of the scene. Increasing complexity in each pass, the last step was to detail the characters. You have to remember to increase the detail gradually. You have to remember to increase the detail gradually.You have to remember to increase the detail gradually.
The piece of furniture where the objects will fall, I put Rigid Body’s physics on it. I remove the Dynamics brand so it does not move, and I use Mesh for the collisions (1.7.1). In this case I have some coins that I also add Rigid Body physics. But you leave Dynamic selected. And since these are coins I put the collision of a Cylinder (1.7.2). Click Play on […]
Across the globe, we’ve all been asked to do our part to help contain the spread of COVID-19. Social distancing, self-quarantining, and self-isolation are just a few of the terms floating around to remind us to stay inside. It’s still pretty uncertain when our lives will return ‘back to normal,’ and until that day comes, […]
Get organized, focus, and find your workflow. We’ve kicked off the month of August with an intention: to get organized and get focused. Productivity doesn’t always come easy, and it takes time for the habit to stick. But with this week’s list, we hope you’ll pick up some tips and tricks to make it work […]
All together now. With most of us still working from home, we thought this week we’d focus on ways to stimulate creative culture, despite our distance. We hope this list inspires you to tap into your creative mindset, get new perspectives, and learn from others in the field before you. Missed last week’s list where […]
LIGHTING – EM ÁNH (Sáng) HUYỀN THOẠI
MATERIALS – VẬT LIỆU