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test 123

1.6 Rigid Bodies

The piece of furniture where the objects will fall, I put Rigid Body’s physics on it. I remove the Dynamics brand so it does not move, and I use Mesh for the collisions (1.7.1). In this case I have some coins that I also add Rigid Body physics. But you leave Dynamic selected. And since these are coins I put the collision of a Cylinder (1.7.2). Click Play on the Timeline (1.7.3) and see how the objects fall inside the piece of furniture (1.7.4). Then I select the coins and I duplicated them Shitf + D, I join them Control + J and put their center in the geometry with Shift + Control + Alt + C. Finally I remove the Rigid Body.

Click Play on the Timeline (1.7.3) and see how the objects fall inside the piece of furniture (1.7.4). Then I select the coins and I duplicated them Shitf + D, I join them Control + J and put their center in the geometry with Shift + Control + Alt + C. Finally I remove the Rigid Body.